This is a long post.
BE
PRE
PARED!!!
Saturday, October 19, 2013
Wednesday, October 9, 2013
Late News on RtB Progress for the Week
Level designs and implementation on Round the Block is a key concern for this week!
Made progress in setting out how the first level will look. Changed the size of the bricks, paddle and ball.

It looks nice, just need to change the physics on how the ball moves... It was a simple bouncing and adding velocity movement that I learned to implement from HowToMakeMobileGames but I'm not happy with that ball motion for this game because it's a bit too simple and it doesn't have even a pseudo realistic feel to it.
The RtB page will be updated with this latest build when I can get back to my room but I just sorted out the look of the RtB page, which was wonky because of the style block that was in the Unity default html (Yay learning!)
Another thing on the to-do list is to design the powerups (things that fall from the blocks to change the current gameplay) and implement them in the game...
Other than that, it's just the same old grind.
Peace! ImOut(myMind);
Made progress in setting out how the first level will look. Changed the size of the bricks, paddle and ball.

It looks nice, just need to change the physics on how the ball moves... It was a simple bouncing and adding velocity movement that I learned to implement from HowToMakeMobileGames but I'm not happy with that ball motion for this game because it's a bit too simple and it doesn't have even a pseudo realistic feel to it.
The RtB page will be updated with this latest build when I can get back to my room but I just sorted out the look of the RtB page, which was wonky because of the style block that was in the Unity default html (Yay learning!)
Another thing on the to-do list is to design the powerups (things that fall from the blocks to change the current gameplay) and implement them in the game...
Other than that, it's just the same old grind.
Peace! ImOut(myMind);
Tuesday, October 1, 2013
The Dreamer Concept Posters
As previously stated, one of my game ideas, "The Dreamer" is slowly taking form. So I decided to use a poster assignment this morning in Graphic Design to work on generating thoughts on the visual look of the game.
Click Below for the Designs
New Blog Page for Round The Block!
Alrighty, then!
So, over the weekend, I got to a point where the basics of Completing a Level, Losing a Level, Rudimentary Menu Layout & Function, Block color editing, ball, and paddle movement all work!
It's still ugly and the gameplay is NOWHERE near completion! Need to tweak brick, ball and paddle size, ball speed, add in power up items and design the layouts for the blocks for each level.
The delay, and my fail, of this post all hinged on the fact that I didn't know how to use the build files from Unity and the links that I had found before TSU's internet went to the ICU were from older versions of Unity that put out a slightly different version of the HTML file. However thanks to the good folks of BIG (Blacks In Gaming) Facebook page, the visual walkthrough I had been looking for helped me over the hurdle. The line where the link to the hosted .unity3d file change from being after an "if statement" to being in the initialization of a UnityObjectURL.
But, now that that's all solved, I now have a page, that you should see in a tab above to my latest build of Round the Block!
Think I'll try to sketch out the images I want the blocks to make on each level and hopefully post an update with sketches and description of the overall goal with the final image in the next couple of days.
Stay tuned for more!
So, over the weekend, I got to a point where the basics of Completing a Level, Losing a Level, Rudimentary Menu Layout & Function, Block color editing, ball, and paddle movement all work!
It's still ugly and the gameplay is NOWHERE near completion! Need to tweak brick, ball and paddle size, ball speed, add in power up items and design the layouts for the blocks for each level.
The delay, and my fail, of this post all hinged on the fact that I didn't know how to use the build files from Unity and the links that I had found before TSU's internet went to the ICU were from older versions of Unity that put out a slightly different version of the HTML file. However thanks to the good folks of BIG (Blacks In Gaming) Facebook page, the visual walkthrough I had been looking for helped me over the hurdle. The line where the link to the hosted .unity3d file change from being after an "if statement" to being in the initialization of a UnityObjectURL.
But, now that that's all solved, I now have a page, that you should see in a tab above to my latest build of Round the Block!
Think I'll try to sketch out the images I want the blocks to make on each level and hopefully post an update with sketches and description of the overall goal with the final image in the next couple of days.
Stay tuned for more!
Monday, September 30, 2013
Ok...
So I'm trying to figure out to properly embed my progress on Round the Block on the blog. HTML is not a strength of mine so I'm trying to see if I can find a Youtube walkthrough that I can follow in between these IT work orders.
Til then,
Peace & chicken grease!
Til then,
Peace & chicken grease!
Monday, September 23, 2013
Back For The First Time
First regular blog post of my final year of Undergrad. This time around, posts will flow more frequently (1-2 week updates). Posts will mostly center around the development of my Senior Game Projects, but other commentary on relevant scholastic or tech news happening will likely happen too!
Alright, now for the juice! (This was supposed to drop by Saturday, but life happened)
I'm working on the design document for two games.
One is a smaller project which is like a remake of Arkanoid with an aesthetic to match Tennessee State University that I believe will be called "Round The Block" (RTB). Trying to crunch out the ideas and hammer it out ASAP! Homecoming is Oct 20-26, and I feel that could be an ideal release with finished designs and hopefully postponing any competitive (Time trials, score challenges) additions to come later....
I submitted an application for the ESA Loft Video Game Fellowship (took me about 100 takes to get a good 40 second clip). My idea for that would be to design a puzzle platformer that I've tentatively titled "The Dreamer". Here's a lil snippet of the idea behind it:
A
puzzle platformer for consoles & PC that addresses the achievement gap and
counters the historic misportrayals of black people in the US.
Game
levels generally take place in the imagination of a boy daydreaming during his
school classes and the gameplay mechanic revolves around moving the player
character through game world in platform style movement and using up to 3 kinds
of Skills (Communications, Technological, or Artistry) to solve puzzles that
increase the Character’s Knowledge and allows you to progress through the game
I've been meaning to actually code a game based on the Project Prisma prototype that I made a few years ago with my friends Hank and Kyle (they've gone on to grow the game through their senior project). As it stands, this Fellowship has helped me branch out my ideas to grow beyond being a modified clone of an old project, so that it can (and WILL!) take on a life of its own!
Working on completes some design docs for both of these and finish learning the mechanics I'll use on RTB (pretty much just adding in Power Ups, figuring out Menus and game settings, and designing/putting in the backgrounds).
PS. Panera is my home for working now!
PPS. Even though they're trying to freeze me out of here >_>
Wednesday, March 6, 2013
Artificial Intelligence and Other News (Weekly Update)
Currently working on my A.I. midterm which involves moving from several different nodes via A* algorithm search. I believe I've worked out the navigating the path itself, but I'm working on finally getting through some XNA (yes, I know it's dead on support) tutorials by CodingMadeEasy to add in the GUI interface and gamification to make it extra awesome!
I also think I'll be cutting down hour loads... Heavy amounts of unwanted classes lead to low enthusiasm, energy and GPA. I've had Senioritis since I was a senior in High School...
Hate Schools, Love Education!
In other news, I'm the president of ACM and working with Tennessee State University's College of Engineering Student Alliance (ESA). I've started up tutoring sessions to be held weekly in McCord Hall to get our students back on track and to have a competitive edge that has unfortunately been lacking. : / ESA has also been resurrected from the ashes of the past by Engineering Alumni looking to bring our department some unification and to also get student performance back to an acceptable level.
This is exciting but going to be a lot of work... Hopefully this will launch off successfully!
// I find it more engaging to be apart of something social AND meaningful. These classes however bore me
// to death..
// Also, How do you plan a picnic??
Working out with Insanity week 2 day 2! Supposed to be done with this round on April 27! Energy levels have increased already! Hope to continue progressing even further as time goes on!!!
//The end
// Catch you sometime next week for anything new!
I also think I'll be cutting down hour loads... Heavy amounts of unwanted classes lead to low enthusiasm, energy and GPA. I've had Senioritis since I was a senior in High School...
Hate Schools, Love Education!
In other news, I'm the president of ACM and working with Tennessee State University's College of Engineering Student Alliance (ESA). I've started up tutoring sessions to be held weekly in McCord Hall to get our students back on track and to have a competitive edge that has unfortunately been lacking. : / ESA has also been resurrected from the ashes of the past by Engineering Alumni looking to bring our department some unification and to also get student performance back to an acceptable level.
This is exciting but going to be a lot of work... Hopefully this will launch off successfully!
// I find it more engaging to be apart of something social AND meaningful. These classes however bore me
// to death..
// Also, How do you plan a picnic??
Working out with Insanity week 2 day 2! Supposed to be done with this round on April 27! Energy levels have increased already! Hope to continue progressing even further as time goes on!!!
//The end
// Catch you sometime next week for anything new!
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