Monday, October 28, 2013

Back to Reality...

Last week was #TSUHC2K13 or Tennessee State University Homecoming Week of 2013 for the hashtag impaired. Now that the madness has ended, I have to catch up on a bit of uneducational and pointless student duties that may have gone undone in the calamity.

In the realm, of the accomplished, I contributed to the enemy firing mechanic in Project Bala. You can follow that blog here for all the latest with that project from all team members (eventually). This is latest post more or less covers what the game is and where it will be for this first quarter target build.

Now, back to our regularly scheduled news, I've got a background working for the levels. Need to lower the opacity or overlay it with some layer that fades it... Advice is ALWAYS welcome.

I have goal points to get to, but I haven't been accurate in estimating times for hitting these.:
  • PowerUps - Detailed/Unimplemented
  • Main Levels - Detailed/Drawn Out/Unimplemented (Waiting to make everything function for Level so I can just duplicate and rearrange level layouts. Should be a quick step!)
  • Sounds - Haven't thought to much about
  • Finalized Designs - Still waiting till everything else is done.
Deadlines.. How do they work???
I'll update the playable build once I fix the background (and implement at least one of the powerups) by Wednesday night.

Random Tech Link of the Post: This post right here explained Genetic Algorithms way more than a certain professor did... Check out UK Developer Lee Jacobson. Follow his Twitter. and follow mine!

I'm Outy 5000!

Wednesday, October 9, 2013

Late News on RtB Progress for the Week

Level designs and implementation on Round the Block is a key concern for this week!
Made progress in setting out how the first level will look. Changed the size of the bricks, paddle and ball.

It looks nice, just need to change the physics on how the ball moves... It was a simple bouncing and adding velocity movement that I learned to implement from HowToMakeMobileGames but I'm not happy with that ball motion for this game because it's a bit too simple and it doesn't have even a pseudo realistic feel to it.
 

The RtB page will be updated with this latest build when I can get back to my room but I just sorted out the look of the RtB page, which was wonky because of the style block that was in the Unity default html (Yay learning!)

Another thing on the to-do list is to design the powerups (things that fall from the blocks to change the current gameplay) and implement them in the game...
Other than that, it's just the same old grind.


Peace! ImOut(myMind);

Tuesday, October 1, 2013

The Dreamer Concept Posters

As previously stated, one of my game ideas, "The Dreamer" is slowly taking form. So I decided to use a poster assignment this morning in Graphic Design to work on generating thoughts on the visual look of the game.

Click Below for the Designs

New Blog Page for Round The Block!

Alrighty, then!

So, over the weekend, I got to a point where the basics of Completing a Level, Losing a Level, Rudimentary Menu Layout & Function, Block color editing, ball, and paddle movement all work!

It's still ugly and the gameplay is NOWHERE near completion! Need to tweak brick, ball and paddle size, ball speed, add in power up items and design the layouts for the blocks for each level.

The delay, and my fail, of this post all hinged on the fact that I didn't know how to use the build files from Unity and the links that I had found before TSU's internet went to the ICU were from older versions of Unity that put out a slightly different version of the HTML file. However thanks to the good folks of BIG (Blacks In Gaming) Facebook page, the visual walkthrough I had been looking for helped me over the hurdle. The line where the link to the hosted .unity3d file change from being after an "if statement" to being in the initialization of a UnityObjectURL.

But, now that that's all solved, I now have a page, that you should see in a tab above to my latest build of Round the Block!

Think I'll try to sketch out the images I want the blocks to make on each level and hopefully post an update with sketches and description of the overall goal with the final image in the next couple of days.

Stay tuned for more!