Tuesday, December 17, 2013
We Dared to Be Brilliant!
I'm speaking of my comrades Kyle and Khoa, who, along with myself, attempted to game the idea of the theme of Ludum Dare 28. The theme was You Only Get One. With that, we embarked on creating a game in which You can Only Get One new game a year. So you pick one game, play it for an imaginary year, and then the next year, you can get something new! You can read more on the idea and was accomplished before our magnificent project swan dived to a post compo/jam finish at Kyle's Ludum Dare Blog Posts.
Here's my screenshot for the Fighter component of the game.
And here is a link if you want to try out the madness yourself:
I'll be back sometime this week with end of semester updates!
TGIBT (Thank God It's Break Time)
Monday, November 25, 2013
?It is day what?
Alrightey then.
November has been a weird month with a topsy turvy schedule. Since I was with you last, I've finished contributions to the Alpha Build of Project Bala with the implementation of 2 enemy types and a few enemy enemy behaviors; started up a remake of Battle Zone with a movable tank and have begun setting up the project framework through my quick lessons from most honorable leader Kyle Bolton; created an ugly, but functioning (enough) trombone; and made a few strides with Round The Block when other matters weren't pressing my brain to mush.
By the end of the year, I'll be done with Round the Block by virtue of not spending forever to release something. I just need to add in power ups that change the ball speed, sounds, and slight design touch ups. The trombone is in a phase of interface modification and fixing the screen layout for Android.
I'll try to come back again for a good semester wrap up post within the next two weeks.
Happy Holidays!
Saturday, November 9, 2013
WORKING, Working, working
> Round the Block has reached a few quick milestones this week following my take-over of library computers as my own work station. With the quick implementation of 3 of my proposed 7 or so power ups for the game, I feel I'm making steady progress amid the myriad of other responsibilities I have going on. Stay tuned for this one. It began as a small stepping stone, and with all the experience I'm gaining through this and by working with Kyle Bolton on Bala, I think I'll be able to make this a bit better than my original scope intended.. but then there's the RELEASE SOMETHING stigma that is constantly haunting and drumming through my mind! D:
> This week began with the goal of making the Fire Demon for Project Bala. The character is one of the various enemy types for the games and generally works as a living, angry fireball. Pour water on it, it dies; blow air on it, it grows! The creation and testing of this character has been pretty fun so far. For the coming week, I'll be refining and tweaking the Fire Demon ever closer to perfection and also implement the menacing Tu Spooky.
> Tennessee State University now has a game club simply titled "TSU Game Programming Club". I'm about the only senior level student participating as faculty and club adviser Dr. Erdemir has taken to establish it with mostly freshmen to promote longevity, involvement and commitment to the group. Since I am more experienced, I'm taking a leadership role with the Game Club by being lead developer in the A level group. Our game for the semester is a recreation of Battlezone in the Unity3D game engine. I'll be posting more updates with that as time goes on. After meeting up to discuss our first milestones and project set up, I'm setting up the Framework that our codebase for the game will follow by learning and working from Kyle's example.
> I've been in conversation with some guys about how to go about developing a "shmup" (SHoot eM UP - Space Invaders - Galaga - etc.) game. The idea was thrown around for using Unity, C#, or C++. I really want to get the experience and knowledge of getting closer to fully programming a game without a pre-built engine so this small game, might be something that is doable in C++ with a two man team. We'd have a bit of learning and prep to do, so we'll see where this pipedream goes...
> Employment! How do you even do that??
I've been looking for Developer/Programmer, QA, general tech support jobs in the greater area of Nashville, TN. I've been sort of freaking out from the anxiety of the real world and finding employment, so I've been searching and casting my net... So far, no bites or catches or whatever fisherman analogy fits here. This article, however, lifted my spirits slightly if most of my competition are incompetent non-programmers. This search of monetary gain and self preservation has also landed me on a few freelancer websites and the wealth of jobs that I could do (given the time, because if you're reading this, you clearly see I have TONS of time lying around. I'M STILL A COLLEGE STUDENT).
So, I'll definitely at least be a freelance developer! I still have street performing sax player as a fall back and cardboard house artist as a fall back to that.
To wrap up this post, I bid you good readers to ponder this question that's inspired from the esteemed artist, Big Boi:
Do you have a #BackUpPlanToTheBackUpPlanToBackUpTheBackUpPlan ?
Monday, October 28, 2013
Back to Reality...
- PowerUps - Detailed/Unimplemented
- Main Levels - Detailed/Drawn Out/Unimplemented (Waiting to make everything function for Level so I can just duplicate and rearrange level layouts. Should be a quick step!)
- Sounds - Haven't thought to much about
- Finalized Designs - Still waiting till everything else is done.
I'll update the playable build once I fix the background (and implement at least one of the powerups) by Wednesday night.
Saturday, October 19, 2013
Wednesday, October 9, 2013
Late News on RtB Progress for the Week
Made progress in setting out how the first level will look. Changed the size of the bricks, paddle and ball.
It looks nice, just need to change the physics on how the ball moves... It was a simple bouncing and adding velocity movement that I learned to implement from HowToMakeMobileGames but I'm not happy with that ball motion for this game because it's a bit too simple and it doesn't have even a pseudo realistic feel to it.
The RtB page will be updated with this latest build when I can get back to my room but I just sorted out the look of the RtB page, which was wonky because of the style block that was in the Unity default html (Yay learning!)
Another thing on the to-do list is to design the powerups (things that fall from the blocks to change the current gameplay) and implement them in the game...
Other than that, it's just the same old grind.
Peace! ImOut(myMind);
Tuesday, October 1, 2013
The Dreamer Concept Posters
New Blog Page for Round The Block!
So, over the weekend, I got to a point where the basics of Completing a Level, Losing a Level, Rudimentary Menu Layout & Function, Block color editing, ball, and paddle movement all work!
It's still ugly and the gameplay is NOWHERE near completion! Need to tweak brick, ball and paddle size, ball speed, add in power up items and design the layouts for the blocks for each level.
The delay, and my fail, of this post all hinged on the fact that I didn't know how to use the build files from Unity and the links that I had found before TSU's internet went to the ICU were from older versions of Unity that put out a slightly different version of the HTML file. However thanks to the good folks of BIG (Blacks In Gaming) Facebook page, the visual walkthrough I had been looking for helped me over the hurdle. The line where the link to the hosted .unity3d file change from being after an "if statement" to being in the initialization of a UnityObjectURL.
But, now that that's all solved, I now have a page, that you should see in a tab above to my latest build of Round the Block!
Think I'll try to sketch out the images I want the blocks to make on each level and hopefully post an update with sketches and description of the overall goal with the final image in the next couple of days.
Stay tuned for more!
Monday, September 30, 2013
Ok...
Til then,
Peace & chicken grease!
Monday, September 23, 2013
Back For The First Time
Wednesday, March 6, 2013
Artificial Intelligence and Other News (Weekly Update)
I also think I'll be cutting down hour loads... Heavy amounts of unwanted classes lead to low enthusiasm, energy and GPA. I've had Senioritis since I was a senior in High School...
Hate Schools, Love Education!
In other news, I'm the president of ACM and working with Tennessee State University's College of Engineering Student Alliance (ESA). I've started up tutoring sessions to be held weekly in McCord Hall to get our students back on track and to have a competitive edge that has unfortunately been lacking. : / ESA has also been resurrected from the ashes of the past by Engineering Alumni looking to bring our department some unification and to also get student performance back to an acceptable level.
This is exciting but going to be a lot of work... Hopefully this will launch off successfully!
// I find it more engaging to be apart of something social AND meaningful. These classes however bore me
// to death..
// Also, How do you plan a picnic??
Working out with Insanity week 2 day 2! Supposed to be done with this round on April 27! Energy levels have increased already! Hope to continue progressing even further as time goes on!!!
//The end
// Catch you sometime next week for anything new!